“Abandoned Street Scene 3D model” has been added to your cart.

Abandoned Street Scene 3D model


$59.00

Abandoned Street Scene Made In Blender3D v3.1.

Note: Only for Blender3d (uses particle system and geo nodes).

Texture Detail:

Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Buildings: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

pathwalk: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mud: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Road: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Airplane: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Cars: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Pole: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).

Plants 2: 512*512 (Diffuse,Normal and roughness maps).

Plants 3: 512*512 (Diffuse and Normal maps).

Ivy: 2048*2048 (Diffuse).

Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).

Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).

Grass: 2641*1679 (Diffuse and Normal maps).

Wire: 256*512 (Diffuse and Normal maps).

Poly count:

Verts: 13,347,248 | Polygon: 18,759,443 | Tris: 24,611,550.

Check out my other models: Cgtrader.com/mohdarbaaz3.


Abandoned Street Scene Made In Blender3D v3.1.

Note: Only for Blender3d (uses particle system and geo nodes).

Texture Detail:

Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Buildings: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

pathwalk: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mud: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Road: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Airplane: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Cars: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Pole: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).

Plants 2: 512*512 (Diffuse,Normal and roughness maps).

Plants 3: 512*512 (Diffuse and Normal maps).

Ivy: 2048*2048 (Diffuse).

Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).

Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).

Grass: 2641*1679 (Diffuse and Normal maps).

Wire: 256*512 (Diffuse and Normal maps).

Poly count:

Verts: 13,347,248 | Polygon: 18,759,443 | Tris: 24,611,550.

Check out my other models: Cgtrader.com/mohdarbaaz3.

3D Model formats

Format limitations
Native
  • Blender 3.1 (.blend)792 MBVersion: 3.1Renderer: Cycles
Exchange
  • Textures 618 MB